PPSSPP is one of my favorite emulators. First introduced to me when I was still in high school, it is my go-to (or, only?) choice if I want to revisit some old PSP games. Though I ran into an issue that I was not able to run, only walk, diagonally in Metal Gear Solid: Peace…… Continue reading Fixing Analog Stick Input in PPSSPP
Tag: coding
sparsebundle-fuse: Another Implementation for Reading / Writing MacOS Sparsebundles on Linux
There are already a sparsebundle implementation for Linux, but that’s read-only and only supports FUSE. This implementation is read / write, AND supports NBD (network block device) so the sparsebundle actually appears as a block device on the system, without you needing to loop mount the file in FUSE. There are some useful things that…… Continue reading sparsebundle-fuse: Another Implementation for Reading / Writing MacOS Sparsebundles on Linux
The Making of the Library Occupancy Estimation System, Part 4 – the Frontend
The only part missing was a front-end. It is 2017, and splitting up front-end and back-end is now a must. This is even more true in this project: serving html and other resources from my free Heroku server does not sound like a good plan – with only 1 web instance, the server can be…… Continue reading The Making of the Library Occupancy Estimation System, Part 4 – the Frontend